
You should now be able to access the shaders from your ReShade menu. Extract the ZIP file to your Shaders folder that was created by ReShade, or a centralized Shaders folder if you've chosen to centralize your shaders in a specific location.Download the repository either as a ZIP file from the "Code" tab or the Releases page.Place the downloaded Blending.fxh in your Shaders folder where all other ReShade shaders are located. You can download Blending.fxh directly here. This file is normally included when adding ReShade to a game, but is not included in this repository to reduce version diffences. This guide assumes that you have a centralized ReShade distribution or an already existing ReShade Shaders folder that may not have been updated via the ReShade application in some time:ĭownload the Blending.fxh file. In order to use these Shaders by downloading it from the page, you will need to do the following steps first. This should provide more stability to end-users. Baseline release for already released shaders.Added foreground depth processing for the following shaders:.Fixed "Bulge/Pinch" Magnitude parameter not being capitalized.All other shaders remain licensed under MIT.The following shader is licensed under GNU GPL v2:.Distorts the screen in vertical and horizontal stretching/squishing motions.Ported from Xaymar's Drunk shader for StreamFX.


The default position for the center of most positional shaders is now (0.5, 0.5) instead of (0.25, 0.25).

This is to reduce the number of instructions per shader to make it a bit easier to debug. We've split out Spliced Radials from Swirl.This should make for much more versatile depth masking for the following shaders: Reworked Depth handling by replacing the "Depth Mode" and "Depth Threshold" parameters with "Depth Bounds" and "Minimum Depth".Reminder: You will still need Blending.fxh from the crosire ReShade repo found here.Behaves similar to the animated version of Slit Scan, but by scanning a circle instead of a column of pixels.Fixed an issue with Radial Slit Scan not using the Depth header.Fixed an issue with Radial Slit Scan redefining min_depth.Removed "Number of Splices" as a parameter from Swirl as it only belongs to Spliced Radials.Fixed an issue with Slit Scan causing the newest version of ReShade to fail.A suite of shaders that in no way make your game look any more appealing.
